Cluck Force Privacy Policy

Effective date: October 21, 2026

Developer: TheReki

This Privacy Policy applies to the mobile game Cluck Force: Chicken Idle RPG (Korean title: 치킨특공대 : 방치형 RPG 닭 키우기; package name com.shyos.chicken), developed and published by TheReki.

Cluck Force (the "App") is an idle game in which a squad of chickens chops its way forward on its own. The App has no sign-up and no account system of its own. Your game progress is stored on your device. If you are signed in to Google Play Games on Android, or to Game Center on iOS, a copy is kept encrypted in your own account (your Google account on Android, your iCloud on iOS) so that you can continue on another device (sections 1.1 and 1.2). The developer's server stores only the minimum information needed for the leaderboard.

This policy explains what information the App processes, for what purposes, and which third-party services it uses.


1. Information stored on your device

The following is stored on your device and is not sent to the developer's servers. The only case in which it leaves your device is the account save described in 1.1 and 1.2.

In the released App this save file is encrypted with a key protected by the device's secure key store. It is excluded from operating-system backups and device-to-device transfer, and it is deleted when you uninstall the App.

1.1 Account save — Google Play Games "Saved Games" (Android)

If the device is signed in to Google Play Games, the App uploads a copy of the save above to Google Play Games Saved Games so that you can continue after changing devices or reinstalling the App.

1.2 Account save — Game Center "Saved Games" and iCloud (iOS)

If the device is signed in to Game Center and iCloud Drive is turned on, the App uploads a copy of the save above to Game Center Saved Games so that you can continue after changing devices or reinstalling the App.


2. Leaderboard — information stored on the developer's server

For your record to appear on the App's leaderboard, the following is stored on a server operated by the developer (Google Firebase, Seoul region, Republic of Korea).


3. Permissions the App requests

The App asks you directly about notifications and, depending on your region and device, two things related to advertising.

If you are in one of the US states that give this right, you can opt out of the sale or sharing of your personal information under "Ad Privacy Settings" in settings.

Internet and network-state access, billing and advertising-ID access (Android) are used for time checks, showing ads, verifying purchases and the leaderboard; they are normal permissions granted by the operating system without a separate prompt. The Wi-Fi state access, vibration, Google Play licence check and (on Amazon devices) privacy attestation permissions that the ad companies' SDKs (4.2) use to show ads are normal permissions of the same kind (Android). The App does not request access to location, camera, contacts, photos or files.


4. Third-party services

4.1 RevenueCat (purchase management)

RevenueCat, Inc. is an external platform that verifies and manages in-app purchases made through the app store.

4.2 Google AdMob (advertising)

Ads in the App are rewarded ads that you choose to watch in exchange for a reward.

4.3 Firebase Analytics and Crashlytics (usage statistics and diagnostics)

Firebase is Google's app analytics and crash-diagnostics platform.

4.4 Firebase Authentication, App Check, Cloud Functions and Firestore (leaderboard)

The leaderboard information in section 2 is processed and stored on Google Firebase. Google acts as a service provider processing it on the developer's behalf.

4.5 Google Play Games Services and Apple Game Center (sign-in and Saved Games)

If automatic sign-in to Google Play Games is enabled on the device, the App uses that sign-in for two things: creating the leaderboard identifier (section 2) and the account save (section 1.1). Play Games sign-in, profiles and the storage of Saved Games are handled by Google. The App does not use Play Games leaderboards or achievements. You can play and use the leaderboard without signing in (an anonymous value tied to the device is used instead, and progress stays on that device only). You can disconnect in the Play Games app's settings.

On iOS, if the device is signed in to Game Center, the App uses that sign-in for the same two things: the leaderboard identifier (section 2) and the account save (section 1.2). Game Center sign-in and profiles, and the storage of Saved Games in iCloud, are handled by Apple. The App does not use Game Center leaderboards or achievements. You can play and use the leaderboard without signing in (an anonymous value tied to the device is used instead, and progress stays on that device only). You can sign out of Game Center in the device settings. Apple privacy policy: https://www.apple.com/legal/privacy/

4.6 Google Play and the App Store (in-app review and new-version check)

The App may show the review dialog provided by the store (Google Play on Android, the App Store on iOS). That dialog and any rating or comment you leave are handled entirely by that store; the App is not told whether you wrote a review or what it said.

To let you know when a new version is out, the App may ask the store for its latest version. On Android, Google Play on the device answers; on iOS, the App asks Apple’s public lookup address (itunes.apple.com), sending only the App’s identifier and the device’s region code. These requests carry none of your information; those servers may keep ordinary web access logs (IP address, time of access). You get the new version from the store yourself — the App does not download or install it on its own.

4.7 Time checks

To obtain a trustworthy current time, the App sends content-free requests to a few public web servers (microsoft.com, apple.com, cloudflare.com). These requests carry none of your information; those servers may keep ordinary web access logs (IP address, time of access).

4.8 Sharing

When you tap share in the game, the operating system's share sheet opens with the game's share link (https://chickensquad.web.app/play/…). You choose what to send and to whom. The App uses the kind of app you picked to decide a reward, and sends where you shared from and the kind of app you picked (the app's name if it is on the list of messengers and social networks, otherwise "other") as part of the analytics records in section 4.3. It does not send the shared text or the recipients.

If the person who receives the link does not have the App, they are taken to their device's store, and the store address carries a marker saying they came from a share link. After installation this marker is processed as the install source in section 4.3; it does not say who sent the link.

When it sends them to the store, the share page adds one to a count kept on the developer's server for that day, page language and device kind (Android, iOS or other), to see how often share links are opened. This request carries none of your information; that server may keep ordinary web access logs (IP address, time of access).


5. Retention and deletion


6. Your rights and choices


7. Children's privacy

The App is not directed to children under 14 (or under the age of digital consent in your country), and it does not knowingly collect personal information from children.


8. Security measures


9. Changes and contact

If this policy is revised because of changes in law or in the App's features, the changes and their effective date will be posted on this page.

For questions about privacy, contact: